code gremlin • engine vandal • language mixer
I don’t code for money
I code because it’s funny
I like systems that feel wrong but work.
Small languages. Runtime tricks. Reflection abuse.
Engines that probably shouldn’t exist — but do anyway.
Huge Yume Nikki enjoyer. Dream logic > realism > whatever you’re doing.
- mixing languages until they stop screaming
- writing tiny compilers / runtimes
- low-level stuff (only when it’s actually cool)
- libraries made for me, not tutorials
- engines, tooling, glue, duct tape
coding is a passion, not a grindset.
if it stops being fun, I stop.
- C / C++ — home base
- Lua — scripting, embedding, runtime glue
- C# — situational
- Python — automation slave
- Godot + GDScript — engine crimes
Yes, I know other languages.
No, I don’t care.
|
C++ header-only reflection library Reflection in C++ because I said so. |
Small C backend for embedding Lua
It does one job and does it well. |
A meta runtime / engine:
aka: |
extra garbage (click if curious)
- abstraction is cool until it lies
- overengineering is bad unless it’s funny
- I like systems that feel alive
- I break things to understand them
夢の中で会おう。たぶん。


