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👋 Hi there!

Welcome to the Pulsar Engine GitHub organization.

This is a judgment-free space where we build cool things together. Pulsar is very new and actively evolving, so expect rough edges, unfinished ideas, and the occasional mess; that’s part of the fun of working on experimental tech.

You will find bugs. When you do, we’ll fix them together. Collaboration, curiosity, and iteration are the whole point.

If you like poking at engine internals, trying new high performance feature ideas, or helping shape something from the ground up, you’re in the right place.

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  1. Pulsar-Native Pulsar-Native Public

    The next-generation game engine that you deserve implemented in rust on top of GPUI

    Rust 299 22

  2. Pulsar-Installer Pulsar-Installer Public

    The installer for the Pulsar game engine

    Rust 1

  3. WGPUI WGPUI Public

    Forked from gpui-ce/gpui-ce

    A Fork of GPUI CE rewritten to use WGPU!

    Rust 18 1

  4. Recast_RS Recast_RS Public

    Forked from janhohenheim/rerecast

    Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.

    Rust 1

  5. Graphy Graphy Public

    The graph compiler framework for Pulsar (Used for blueprint scripts, shaders, etc)

    Rust 1

  6. PSGC PSGC Public

    The Pulsar Shader Graph Compiler

    Rust 1

Repositories

Showing 10 of 39 repositories
  • Helio Public

    A high performance rendering engine implemented in Rust

    Far-Beyond-Pulsar/Helio’s past year of commit activity
    Rust 3 MIT 0 8 2 Updated Mar 22, 2026
  • docs Public
    Far-Beyond-Pulsar/docs’s past year of commit activity
    JavaScript 0 MIT 0 0 0 Updated Mar 19, 2026
  • Pulsar-Native Public

    The next-generation game engine that you deserve implemented in rust on top of GPUI

    Far-Beyond-Pulsar/Pulsar-Native’s past year of commit activity
    Rust 299 MIT 22 27 (15 issues need help) 1 Updated Mar 19, 2026
  • DLSS-WGPU Public Forked from tristanpoland/dlss_wgpu
    Far-Beyond-Pulsar/DLSS-WGPU’s past year of commit activity
    Rust 0 Apache-2.0 10 0 0 Updated Mar 19, 2026
  • Solid3D Public

    A generic 3D model loading and saving library for Rust designed on the same split as `serde` / `serde_json`

    Far-Beyond-Pulsar/Solid3D’s past year of commit activity
    Rust 1 MIT 0 0 0 Updated Mar 17, 2026
  • WGPUI Public Forked from gpui-ce/gpui-ce

    A Fork of GPUI CE rewritten to use WGPU!

    Far-Beyond-Pulsar/WGPUI’s past year of commit activity
    Rust 18 39 3 2 Updated Mar 16, 2026
  • Far-Beyond-Pulsar/Zephyrus’s past year of commit activity
    Rust 1 BSD-3-Clause 0 0 0 Updated Mar 15, 2026
  • Stratum Public

    Stratum is the world orchestration layer of Pulsar, responsible for managing levels, spatial partitioning, streaming, and large-scale world state. It defines how space is structured, loaded, simulated, and persisted across the entire runtime.

    Far-Beyond-Pulsar/Stratum’s past year of commit activity
    Rust 0 MIT 0 0 0 Updated Mar 11, 2026
  • Zed-WGPUI Public Forked from zed-industries/zed

    Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

    Far-Beyond-Pulsar/Zed-WGPUI’s past year of commit activity
    Rust 1 7,597 0 0 Updated Mar 1, 2026
  • wgpu Public Forked from gfx-rs/wgpu

    A cross-platform, safe, pure-Rust graphics API.

    Far-Beyond-Pulsar/wgpu’s past year of commit activity
    Rust 0 Apache-2.0 1,251 0 0 Updated Feb 28, 2026

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