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Hi,
I’m interested in the TinyGL support on NuttX project for GSoC 2026, and I wanted to open a discussion before locking proposal scope.
My background is mainly systems work in Rust/C++, Linux, and constrained-system software. I’m currently working on TrackOne, a verifiable telemetry ledger for timestamped sensing and actuation events in constrained environments.
For this project, I’d rather keep the first goal practical than over-scope it. My current plan would be:
- get TinyGL building in NuttX
- hook it into the relevant graphics/display path
- validate rendering on one reproducible target
- add a small demo
- document setup, build steps, and known limitations
A few questions:
- Is there a preferred board or simulator for this project?
- Should the proposal focus mainly on a working TinyGL port, or is a higher-level demo stack expected too?
- Are there existing graphics paths in NuttX that should be the main starting point?
My default approach would be to prioritize bring-up and validation first, then demo/documentation once the port is stable.
Thanks.
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